

Majsharan wrote:Grenade launchers would be better choice for mobile tac squads than a missle launcher due to the grendade launcher being assault where the missile launcher is heavy.Ī tac squad with grenade launchers and shotguns would make for an interesting cc squad. Sniper Rifles perhaps excepted, though it might be entertaining to have Sternguard with Sniper Rifles and new profiles to allow Special Issue Ammunition to apply to both boltguns and sniper rifles.Īdditionally, I too would like to see some additional grenade options- perhaps even just across the board? As an example, a flashbang style grenade would be cool, as would some sort of HH-era Phosphex-style round I'd suggest some kind of rad-missile analogue, but don't the Ravenwing guys have something similar to that?

There's also the fact that I don't really think it makes sense that there would be a weapon that would be issued to only Scouts.

would a flashbang of sorts fit fluff? You're right about Ravenwing though, not sure if I want other armies to get access to our toys. Never considered the idea of other armies getting fun grenades. That said the Ravenwing have access to different/fancier grenades, I don't see any reason why normal Marines couldn't have a broader loadout than just frag/krak (though definitely not just replicating Black Knights' grenades). Missile Launchers are fairly obvious in this respect, given that different "ammo" choice allows you to engage different targets. Obviously there are some weapons that overlap- Plasma Cannons have sufficient strength and AP to be a potential threat to light armor, on top of the blast template and good range that makes them usable against infantry and a great way to force enemy infantry to "spread out or die". In fact, I would argue that the heavy weapon in a Tac squad is there for one of two reasons (depending on the choice made):ġ) Enhance the primary role of the squad (anti-infantry fire, with HB, PCs, and Frag ML)Ģ) Diversify the squad's engagement profile ( LC, MM, Krak/Flakk ML, PC) There's also no indication that the heavy weapon in a Tac squad is for supporting other squads. The problem with that is that Multi-Meltas have pitiful range (for a heavy weapon), and the special weapons are all either equal (PlasGuns, and potentially Astartes GLs) in range to a bolter, or are lesser (Meltas, Flamers, Grav). Pelicaniforce wrote:Tactical squads don't have heavy flamers because the reason they have a heavy weapon is to support the squads that are near them.
